Nintendo Direct 13/09/17 thoughts – Nintendo is DOOMed! part 2

Here’s my thoughts on the second half of last Wednesday’s Nintendo Direct. Find my write up of the 3DS related news and announcements here. A terrible terrific fate for the transforming console Shifting to the Switch segment, a lengthy spotlight was given over to epically-proportioned upcoming JRPG Xenonblade Chronicles 2. As much of a fan… Continue reading Nintendo Direct 13/09/17 thoughts – Nintendo is DOOMed! part 2

Nintendo Direct 13/09/17 thoughts – Nintendo is DOOMed!

First, apologies: I realise I’m probably the umpteenth person to include that pun in a headline about this particular bit of news. What can I say, the announcement that the latest iteration of DOOM – the Godfather of ‘mature’ first-person-shooter games – will be coming to a Nintendo console was an exceptional surprise. That’s not… Continue reading Nintendo Direct 13/09/17 thoughts – Nintendo is DOOMed!

A quick reflection on video gaming in 2017

Though I’m uncertain as to whether it’s an officially observed day of celebration in the UK, ‘Video Games Day‘ has had some minor publicity this year in Britain. Sadly, this has mostly come in the form of shoddy journalists producing poorly researched ‘top lists’ and retailers using it as an excuse for flash sales. Despite… Continue reading A quick reflection on video gaming in 2017

Un-Real Tennis part 2: the emergence of Japanese developed tennis games

To mark the end of the US Open, I present the second part of my short history of tennis video games. The first part can be found here. Foreign coaching In the first part of this history, I discussed how the early years of arcade and home-console gaming were dominated by ‘Pong-clones’. It’s fair to… Continue reading Un-Real Tennis part 2: the emergence of Japanese developed tennis games

Little worlds within themselves, part 2: islands as introductory segments within games

Amongst games that feature islands as parts of more diverse settings, there are some which utilise them to stage the setting off point of the hero’s journey. For a basic example, let us return to Yoshi’s Island in Super Mario World (1990): forming the smallest part of the continent of ‘Dinosaur Land’, it acts as a… Continue reading Little worlds within themselves, part 2: islands as introductory segments within games

Share the joy: Merely Players just launched its Facebook page

So I just published the Facebook page for this blog, which I guess in contemporary culture is akin to updating your relationship status to make things seem ‘official’. The banner image was created by my very talented partner (here’s her design portfolio). It’s meant to highlight several franchises close to my heart (though Pokémon‘s mostly there… Continue reading Share the joy: Merely Players just launched its Facebook page

Images, items and iconography of gaming, part 1 – photography of play

August 19th is World Photography Day. What better reason to gather together a load of awesome photos of people enjoying life by playing games together? The featured image for this article shows a game of ‘draughts‘ (or ‘checkers‘). Like many of the games shown below, the history of draughts spans across many centuries, countries and… Continue reading Images, items and iconography of gaming, part 1 – photography of play