Share the joy: Merely Players just launched its Facebook page

So I just published the Facebook page for this blog, which I guess in contemporary culture is akin to updating your relationship status to make things seem ‘official’. The banner image was created by my very talented partner (here’s her design portfolio). It’s meant to highlight several franchises close to my heart (though Pokémon‘s mostly there… Continue reading Share the joy: Merely Players just launched its Facebook page

Images, items and iconography of gaming, part 1 – photography of play

August 19th is World Photography Day. What better reason to gather together a load of awesome photos of people enjoying life by playing games together? The featured image for this article shows a game of ‘draughts‘ (or ‘checkers‘). Like many of the games shown below, the history of draughts spans across many centuries, countries and… Continue reading Images, items and iconography of gaming, part 1 – photography of play

Little worlds within themselves: the use of islands as setting and structural elements within games, part 1

Today marks the last day of the festival week held on the small island where I was raised. In honour of this, I’ll be writing a mini-series on the use of islands as settings and gameplay structures in various games. Titles that have utilised islands range from cartoon-platformer Crash Bandicoot (1996) through fantastical adventure-JRPG Kingdom Hearts (2002)… Continue reading Little worlds within themselves: the use of islands as setting and structural elements within games, part 1