Un-Real Tennis part 2: the emergence of Japanese developed tennis games

To mark the end of the US Open, I present the second part of my short history of tennis video games. The first part can be found here. Foreign coaching In the first part of this history, I discussed how the early years of arcade and home-console gaming were dominated by ‘Pong-clones’. It’s fair to… Continue reading Un-Real Tennis part 2: the emergence of Japanese developed tennis games

Un-Real Tennis part 1: the early history of tennis video games and how they helped shape the medium

The great Billie Jean King allegedly once described tennis as “a perfect combination of violent action taking place in an atmosphere of total tranquility”. Whilst this speaks perfectly to the juxtaposition of on-court struggle and respectful, tradition-laden presentation epitomised by Wimbledon, it’s also a description that could be applied to many video game experiences. Indeed,… Continue reading Un-Real Tennis part 1: the early history of tennis video games and how they helped shape the medium