Little worlds within themselves: the use of islands as setting and structural elements within games, part 1

Today marks the last day of the festival week held on the small island where I was raised. In honour of this, I’ve produced a mini-series on the use of islands as settings and gameplay structures in various games. Titles that have utilised islands range from cartoon-platformer Crash Bandicoot (1996) through fantastical adventure-JRPG Kingdom Hearts (2002) to… Continue reading Little worlds within themselves: the use of islands as setting and structural elements within games, part 1

Expert opinion: development of taste in gaming from an intergenerational view

A few weeks ago I briefly corresponded with Peer Schneider, the General Manager of gaming news giant IGN who is perhaps best known as the foremost figure in the ‘Reaction Guys’ Internet meme. Peer is a regular contributor to IGN’s podcast Nintendo Voice Chat, on which he often references his experiences and views as a… Continue reading Expert opinion: development of taste in gaming from an intergenerational view

Introductory thoughts: death, inspiration and game developers

Part I – On notable deaths The past few years have been pretty traumatic for pop-culture aficionados. Fans and creators alike are living through an unprecedentedly gloomy time, and that’s ignoring the potential shake-ups to Western culture that current geopolitical situations entail. Nor is this situation due to the sorts of unhappiness that accompany shifting… Continue reading Introductory thoughts: death, inspiration and game developers