Nintendo Direct 13/09/17 thoughts – Nintendo is DOOMed! part 2

Here’s my thoughts on the second half of last Wednesday’s Nintendo Direct. Find my write up of the 3DS related news and announcements here. A terrible terrific fate for the transforming console Shifting to the Switch segment, a lengthy spotlight was given over to epically-proportioned upcoming JRPG Xenonblade Chronicles 2. As much of a fan… Continue reading Nintendo Direct 13/09/17 thoughts – Nintendo is DOOMed! part 2

Little worlds within themselves, part 2: islands as introductory segments within games

Amongst games that feature islands as parts of more diverse settings, there are some which utilise them to stage the setting off point of the hero’s journey. For a basic example, let us return to Yoshi’s Island in Super Mario World (1990): forming the smallest part of the continent of ‘Dinosaur Land’, it acts as a… Continue reading Little worlds within themselves, part 2: islands as introductory segments within games

Share the joy: Merely Players just launched its Facebook page

So I just published the Facebook page for this blog, which I guess in contemporary culture is akin to updating your relationship status to make things seem ‘official’. The banner image was created by my very talented partner (here’s her design portfolio). It’s meant to highlight several franchises close to my heart (though Pokémon‘s mostly there… Continue reading Share the joy: Merely Players just launched its Facebook page

Symphonic Odysseys Part 1 – Impressions from the pre-show talk with Nobuo Uematsu

Last Tuesday, the Barbican played host to “the first ever UK concert dedicated solely to the music of Nobuo Uematsu”. For those unaware, Uematsu is a Japanese composer widely regarded – along with Nintendo’s Koji Kondo – as the godfather of video game soundtracks. What perhaps distinguishes Uematsu most from his peers is the regard… Continue reading Symphonic Odysseys Part 1 – Impressions from the pre-show talk with Nobuo Uematsu