Little worlds within themselves: the use of islands as setting and structural elements within games, part 1

Today marks the last day of the festival week held on the small island where I was raised. In honour of this, I’ve produced a mini-series on the use of islands as settings and gameplay structures in various games. Titles that have utilised islands range from cartoon-platformer Crash Bandicoot (1996) through fantastical adventure-JRPG Kingdom Hearts (2002) to… Continue reading Little worlds within themselves: the use of islands as setting and structural elements within games, part 1

Symphonic Odysseys Part 1 – Impressions from the pre-show talk with Nobuo Uematsu

Last Tuesday, the Barbican played host to “the first ever UK concert dedicated solely to the music of Nobuo Uematsu”. For those unaware, Uematsu is a Japanese composer widely regarded – along with Nintendo’s Koji Kondo – as the godfather of video game soundtracks. What perhaps distinguishes Uematsu most from his peers is the regard… Continue reading Symphonic Odysseys Part 1 – Impressions from the pre-show talk with Nobuo Uematsu

Expert opinion: development of taste in gaming from an intergenerational view

A few weeks ago I briefly corresponded with Peer Schneider, the General Manager of gaming news giant IGN who is perhaps best known as the foremost figure in the ‘Reaction Guys’ Internet meme. Peer is a regular contributor to IGN’s podcast Nintendo Voice Chat, on which he often references his experiences and views as a… Continue reading Expert opinion: development of taste in gaming from an intergenerational view