Little worlds within themselves, part 2: islands as introductory segments within games

Amongst games that feature islands as parts of more diverse settings, there are some which utilise them to stage the setting off point of the hero’s journey. For a basic example, let us return to Yoshi’s Island in Super Mario World (1990): forming the smallest part of the continent of ‘Dinosaur Land’, it acts as a… Continue reading Little worlds within themselves, part 2: islands as introductory segments within games