Little worlds within themselves, part 2: islands as introductory segments within games

Amongst games that feature islands as parts of more diverse settings, there are some which utilise them to stage the setting off point of the hero’s journey. For a basic example, let us return to Yoshi’s Island in Super Mario World (1990): forming the smallest part of the continent of ‘Dinosaur Land’, it acts as a… Continue reading Little worlds within themselves, part 2: islands as introductory segments within games

Little worlds within themselves: the use of islands as setting and structural elements within games, part 1

Today marks the last day of the festival week held on the small island where I was raised. In honour of this, I’ll be writing a mini-series on the use of islands as settings and gameplay structures in various games. Titles that have utilised islands range from cartoon-platformer Crash Bandicoot (1996) through fantastical adventure-JRPG Kingdom Hearts (2002)… Continue reading Little worlds within themselves: the use of islands as setting and structural elements within games, part 1