On the third day of Switchmas, Nintendo gave to me…
Three Knights a-Shovelling,
Two Snippers Clipping
and Super Mario Odyssey (2017).
Shovel Knight (2014) is without a doubt one of the greatest love letters to 8- and 16-bit gaming ever crafted. Aptly enough, developers Yacht Club Games enjoy a strong relationship with Nintendo – the Wii U and 3DS were the first consoles the original Kickstarted title released on. What’s more, the eponymous hero is one of only a handful of 3rd party characters to have an official amiibo based upon them.
It was perhaps unsurprising then the Shovel Knight was one the first indie IPs to crop up on the Switch. Its release coincided with a rebranding: the complete package was retitled Shovel Knight: Treasure Trove (2017). This way, people who had not had the chance to back the original title could now pay for all existing and future content, or just buy the individual campaigns. This was soon followed by a rather rare instance of a timed 3rd party exclusivity for a Nintendo console, with the Spectre of Torment (2017) content being available to Switch players for a month before everyone else.